Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids

arXiv:2601.07718 · cs.RO, cs.AI · Submitted 2026-01-12 · Read on arXiv

cs.RO, cs.AI

Submitted: 2026-01-12

Updated: 2026-10-13

Comments: Project Page: https://project-instinct.github.io/hiking-in-the-wild

Code: https://github.com/1xtechnologies/wb

Project page: https://projectinstinct.github.io/hiking-in-the-wild

License: http://creativecommons.org/licenses/by/4.0/

The gist: Achieving robust humanoid locomotion in complex, unstructured environments requires transitioning from reactive proprioception to proactive perception.

Terminology

Abstract

Achieving robust humanoid locomotion in complex, unstructured environments requires transitioning from reactive proprioception to proactive perception. However, integrating exteroception remains a significant challenge: existing approaches often fail to achieve high-speed, stable locomotion across diverse, unstructured terrains. In this work, we present Hiking in the Wild, an extensible, end-to-end perceptive legged parkour framework designed for robust humanoid hiking. Our approach maps depth inputs and proprioception directly to joint actions, without relying on external localization and mapping. To ensure safety and training stability, we introduce two key mechanisms: a foothold safety mechanism combining extensible Terrain Edge Detection with Foot Volume Points to reduce catastrophic slippage on edges, and a Flat Patch Sampling strategy that mitigates reward hacking by generating feasible navigation targets. Extensive experiments on the Unitree G1 humanoid robot demonstrate that our policy enables robust traversal of complex terrains at speeds up to 2.5 m/s.

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