Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
cs.CV, cs.AI, cs.GR
Submitted: 2026-04-15
Updated: 2026-10-10
Comments: 67 pages, 395 references. Project page: https://ff3d-survey.github.io. Code: https://github.com/ziplab/Awesome-Feed-Forward-3D. This work has been submitted to Springer for possible publication
License: http://creativecommons.org/licenses/by-nc-sa/4.0/
The gist: Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world.
Terminology
Abstract
Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity, they are limited by slow per-scene optimization or category-specific training, which hinders their practical deployment and scalability. Hence, generalizable feed-forward 3D reconstruction has witnessed rapid development in recent years. By learning a model that maps images directly to 3D representations in a single forward pass, these methods enable efficient reconstruction and robust cross-scene generalization. Our survey is motivated by a critical observation: despite the diverse geometric output representations, ranging from implicit fields to explicit primitives, existing feed-forward approaches share similar high-level architectural patterns, such as image feature extraction backbones, multi-view information fusion mechanisms, and geometry-aware design principles. Consequently, we abstract away from these representation differences and instead focus on model design, proposing a novel taxonomy centered on model design strategies that are agnostic to the output format. Our proposed taxonomy organizes the research directions into five key problems that drive recent research development: feature enhancement, geometry awareness, model efficiency, augmentation strategies and temporal-aware models. To support this taxonomy with empirical grounding and standardized evaluation, we further comprehensively review related benchmarks and datasets, and extensively discuss and categorize real-world applications based on feed-forward 3D models. Finally, we outline future directions to address open challenges such as scalability, evaluation standards, and world modeling.
Sources
- VGGT: Visual Geometry Grounded Transformer
- Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey
- The Replica Dataset: A Digital Replica of Indoor Spaces
- MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting
- Revisiting Depth Representations for Feed-Forward 3D Gaussian Splatting
- Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats
- Volume Rendering Digest (for NeRF)
- SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting
- MeshLRM: Large Reconstruction Model for High-Quality Meshes
- AGG: Amortized Generative 3D Gaussians for Single Image to 3D
- TripoSR: Fast 3D Object Reconstruction from a Single Image
- CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image
- Depth Anything 3: Recovering the Visual Space from Any Views
- MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds
- 3D Reconstruction with Spatial Memory
- PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequence
- Streaming 4D Visual Geometry Transformer
- WinT3R: Window-Based Streaming Reconstruction with Camera Token Pool
- iLRM: An Iterative Large 3D Reconstruction Model
- G-CUT3R: Guided 3D Reconstruction with Camera and Depth Prior Integration
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