Learning Representations from 3D Gaussian Splats

arXiv:2605.29549 · cs.CV · Submitted 2026-05-28 · Read on arXiv

cs.CV

Submitted: 2026-05-28

Updated: 2026-05-28

Comments: 5 figures, 15 pages

Journal ref: Advances in Computational Collective Intelligence, CCIS 3043, pp. 119-133, 2027

DOI: 10.1007/978-3-032-37933-7_8

License: http://creativecommons.org/licenses/by/4.0/

The gist: 3D Gaussian Splatting (3DGS) is a recent approach for scene rendering.

Terminology

Abstract

3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of various geometric deep learning architectures for the classification of 3D scenes represented using Gaussian Splatting. We benchmark point-based and graph-based models across both traditional point cloud datasets and dedicated Gaussian Splatting datasets. Scenes are embedded into latent representations, which are evaluated through end-to-end classification, linear probing, and clustering analysis. Our study provides insight into the suitability of different geometry-aware architectures and input feature configurations for learning effective 3D Gaussian Splat representations. The results highlight consistent differences between architectural families and reveal the impact of Gaussian-specific attributes on the quality of representation.

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