SidewalkBench: Benchmarking Visual Navigation on Urban Sidewalks

arXiv:2606.16953 · cs.RO · Submitted 2026-06-15 · Read on arXiv

cs.RO

Submitted: 2026-06-15

Updated: 2026-10-15

Comments: Project Page: https://vail-ucla.github.io/SidewalkBench/

Code: https://github.com/isaac-sim/IsaacSim

Project page: https://vail-ucla.github.io/SidewalkBench

License: http://creativecommons.org/licenses/by/4.0/

The gist: Urban sidewalk navigation presents significant challenges due to complex structural layouts, dynamic pedestrian behaviors, and long distances.

Terminology

Abstract

Urban sidewalk navigation presents significant challenges due to complex structural layouts, dynamic pedestrian behaviors, and long distances. While recent visual navigation models offer a promising solution, the lack of a unified benchmark hinders quantitative and reproducible evaluation. To bridge this gap, we propose SidewalkBench, a comprehensive benchmark designed for visual navigation on urban sidewalks. Built upon NVIDIA Isaac Sim, SidewalkBench brings GPU-accelerated simulation of diverse, high-fidelity sidewalk environments, including both procedurally generated and real-world scanned scenes. We further populate the scenes with rich, reactive event-based pedestrian behaviors and flexible, efficient animation, enabling standardized model evaluation under realistic real-world settings. We conduct a comprehensive evaluation of 9 visual navigation models on 330 unit-test scenarios, 800 pedestrian-reactive scenarios, and 105 long-horizon scenarios. Our findings highlight that pedestrian interaction and long-horizon robustness remain critical bottlenecks for existing models, and scaling up sidewalk training with synthetic data emerges as a promising solution.

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