Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulation
cs.RO, cs.GR, cs.LG
Submitted: 2026-08-17
Updated: 2026-10-10
Comments: 20 pages, 8 figures, 1 table. Project page and video demos: https://lee-jun-hyuk-37.github.io/projects/lambda-hold/. Code: https://github.com/Lee-Jun-Hyuk-37/Lambda-Hold (archived at https://doi.org/10.5281/zenodo.23265020)
Project page: https://lee-jun-hyuk-37.github.io/projects/lambda-hold/Abstract
License: http://creativecommons.org/licenses/by/4.0/
The gist: The massive overactuation in the human musculoskeletal system makes it challenging to train musculoskeletal models to generate human-like motion via reinforcement learning, primarily because
Abstract
The massive overactuation in the human musculoskeletal system makes it challenging to train musculoskeletal models to generate human-like motion via reinforcement learning, primarily because exploration in the resulting high-dimensional and redundant action space is extremely inefficient. To address this problem, we propose the λ-hold controller, inspired by the equilibrium-point (EP) hypothesis, which has been widely supported by extensive evidence from human motor control studies. The policy's control variable is the per-muscle EP threshold length λ, from which a stretch-reflex recruitment law computes the muscle excitations automatically. Holding each λ over an interval of the gait phase also sharply reduces the frequency at which the policy must be queried. Consequently, the controller, to our knowledge for the first time, enables a muscle-actuated skeletal model to learn human-like sprinting using only a minimal reward within an hour of training. The efficient exploration through the proposed λ-hold controller is not merely an engineering trick but an approach grounded in physiology, bringing together the EP hypothesis, intermittent control, and optimal feedback control. Beyond encapsulating human-like behavior in predictive simulation, this achievement contributes to developing a learnable model of the human motor controller.
Sources
- Emergence of Locomotion Behaviours in Rich Environments
- DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems
- Latent Exploration for Reinforcement Learning
- Continuous control with deep reinforcement learning
- Muscle Synergy Priors Enhance Biomechanical Fidelity in Predictive Musculoskeletal Locomotion Simulation
- SAR: Generalization of Physiological Agility and Dexterity via Synergistic Action Representation
- Learning to Repeat: Fine Grained Action Repetition for Deep Reinforcement Learning
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