Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering
cs.CV, cs.CL
Submitted: 2026-09-29
Updated: 2026-09-29
Comments: NeurIPS 2026; Project Page: https://cvlab-kaist.github.io/Imagine3D-LLM
Project page: https://cvlab-kaist.github.io/Imagine3D-LLM
License: http://creativecommons.org/licenses/by/4.0/
The gist: Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs).
Terminology
Abstract
Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs handle single-image inputs effectively, they struggle to integrate evidence across viewpoints into a coherent 3D understanding. A growing body of work attempts to close this gap by injecting 3D awareness into MLLMs, either by boosting fine-grained pixel-level cross-view correspondence or by fusing features from 3D geometry foundation models, yet a substantial gap to human reasoning persists. In this work, we revisit human spatial reasoning, which suggests that rather than relying on fine-grained geometry cues, humans roughly identify common objects across views, infer the relative geometry between viewpoints, and assemble a coarse 3D layout of the scene. Inspired by this process, we introduce Imagine3D-LLM, an MLLM that learns to assemble a similar compact 3D representation of the scene and conditions its answer on this representation. Concretely, we append a small set of learnable summary tokens after the image tokens, decode them into a compact 3D Gaussian Splatting representation supervised by a photometric reconstruction loss, and train jointly with the standard next-token prediction objective. Notably, although only the summary tokens receive direct reconstruction supervision, this objective also induces stronger cross-frame correspondence within the LLM's underlying image features, suggesting that learning to reconstruct propagates 3D-aware signals throughout the model. As a result, Imagine3D-LLM consistently outperforms prior approaches across multiple spatial reasoning and 3D understanding benchmarks, suggesting that imagining the scene can be more effective than being told its pixel-wise geometry.
Sources
- C3G: Learning Compact 3D Representations with 2K Gaussians
- Qwen2.5-VL Technical Report
- Grounded 3D-LLM with Referent Tokens
- Think with 3D: Geometric Imagination Grounded Spatial Reasoning from Limited Views
- Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling
- VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction
- Unsupervised Semantic Segmentation by Distilling Feature Correspondences
- Gaussian Error Linear Units (GELUs)
- PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting
- G$^2$VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning
- 3DRS: MLLMs Need 3D-Aware Representation Supervision for Scene Understanding
- GPT-4o System Card
- GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
- AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
- LLaVA-OneVision: Easy Visual Task Transfer
- Language-driven Semantic Segmentation
- Do 3D Large Language Models Really Understand 3D Spatial Relationships?
- SQA3D: Situated Question Answering in 3D Scenes
- SpatialLM: Training Large Language Models for Structured Indoor Modeling
- GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models
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