S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokens
cs.CV
Submitted: 2026-10-06
Updated: 2026-10-06
Comments: Project Page: https://s2tok.github.io/
Project page: https://s2tok.github.io
License: http://creativecommons.org/licenses/by/4.0/
The gist: Streaming 3D reconstruction requires more than a sequence of geometric predictions: it requires a persistent scene state that can incorporate new evidence and remain renderable as observations arrive.
Abstract
Streaming 3D reconstruction requires more than a sequence of geometric predictions: it requires a persistent scene state that can incorporate new evidence and remain renderable as observations arrive. Latent spatial tokens offer a promising representation for this purpose, but constructing them from an image collection leaves open how to maintain them online, where each observation may both revisit known regions and reveal new content. We introduce S2Tok, a feed-forward framework that maintains a size-adaptive, persistent scene state from uncalibrated image streams. Its central idea is to distinguish updates to the existing representation from selective expansion. A spatially informed transformer integrates each incoming observation with the persistent scene tokens, while a learned admission module selectively expands the representation to limit redundant storage. A hierarchical decoder and Gaussian head convert the evolving state into non-pixel-aligned 3D Gaussians, enabling novel-view rendering without caching previous frames. Experiments across four benchmarks demonstrate competitive streaming rendering quality with compact Gaussian representations. These results support latent spatial tokens as a persistent computational state for online 3D reconstruction, combining learned scene updates with explicit Gaussian rendering.
Sources
- An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale
- GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
- Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting
- Depth Anything 3: Recovering the Visual Space from Any Views
- TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens
- ZipSplat: Fewer Gaussians, Better Splats
- Helix4D: Complex 4D Mesh Generation
- S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video
- Stereo Magnification: Learning View Synthesis using Multiplane Images
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