Co squared Skill: Whole-Body Control via Skill Composition for Long-Horizon Human-Environment Interaction
cs.RO, cs.GR
Submitted: 2026-10-07
Updated: 2026-10-17
Comments: 12 pages, 3 figures, 2 tables
License: http://creativecommons.org/licenses/by-nc-sa/4.0/
The gist: Achieving human-level dexterity in complex, unstructured environments requires the seamless integration of whole-body scene interaction and dexterous object manipulation skills.
Terminology
Abstract
Achieving human-level dexterity in complex, unstructured environments requires the seamless integration of whole-body scene interaction and dexterous object manipulation skills. While existing physics-based controllers generate physically plausible behaviors in each domain, they largely address these two capabilities independently. In this paper, we present Co squared Skill that integrates scene interaction and dexterous manipulation through a unified policy formulation. Built on a pretrained motion prior, the policy uses task and phase dependent observation masks to select information relevant to the current interaction goals. We introduce a goal-conditioned loco-manipulation curriculum that combines partial reference guidance for precision with exploration from varied initial states while allowing goal-directed execution beyond the demonstrated trajectories. We further introduce a cross-task curriculum that jointly trains individual skills and selected task sequences, preserving physical states across task boundaries and maintaining grasps during subsequent scene interactions. Together, these support sequential task execution and simultaneous scene interaction with object manipulation. We evaluate sitting, standing, climbing, stair traversal, and goal-directed manipulation, together with sequential execution and with random different conditions. Additionally, we demonstrate skill compositions in indoor environments, illustrating their integration within the same control formulation.
Sources
- BEHAVE: Dataset and Method for Tracking Human Object Interactions
- Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy
- Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motion
- Object Motion Guided Human Motion Synthesis
- Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning
- Kimodo: Scaling Controllable Human Motion Generation
Related papers
- FMT x: An Efficient and Asymptotically Optimal Extension of the Fast Marching Tree for Dynamic Replanning
- MPCFormer: A physics-informed data-driven approach for explainable socially-aware autonomous driving
- RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies
- ARC: A Reasoning Recipe for Robot Foundation Models
- HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodiments
- APT: Action Expert Pretraining Improves Instruction Generalization of Vision-Language-Action Policies