VIS-Ground: Video Interactive Storytelling with Contextual Grounding
cs.CV
Submitted: 2026-10-07
Updated: 2026-10-09
Comments: Project Page: https://vis-ground.github.io
Project page: https://vis-ground.github.io
License: http://creativecommons.org/licenses/by/4.0/
The gist: Video interactive storytelling enables viewers to actively steer how a video unfolds.
Terminology
Abstract
Video interactive storytelling enables viewers to actively steer how a video unfolds. However, once we allow viewers to intervene during generation, a new challenge arises: The viewer's request can have latent dependencies on both the grounding source and the current rendered video state. These dependencies may not be explicitly stated in any individual input, but emerge only when the source, rendered history, and new viewer intent are considered jointly. Existing interactive video generation systems primarily emphasize following viewer instructions, while source-grounded video generation methods focus on aligning generated content with an external narrative or knowledge source. This leaves a fundamental question underexplored: What context should a generation model ground on during interactive continuation, and how can heterogeneous, unstructured inputs be transformed into such grounding context? In this work, we formulate contextual grounding as the process of transforming heterogeneous input context into an executable constraint model for video generation. To address this challenge, we introduce VIS-Ground, which performs Structured Context Abstraction to recover grounded states and cross-context dependencies, Generation Constraints Induction to project relevant dependencies into candidate-specific constraints, and Constrained Video Generation to enforce these constraints through planning, verification, revision, and rendering. Across three video generation backbones, VIS-Ground consistently achieves the highest overall composite score, reaching an average absolute improvement of 10.3 points over the strongest per-backbone baselines. Detailed analysis further shows gains across both narrative and knowledge grounding, and reveals remaining challenges in dependency extraction, and faithful realization during video rendering.
Sources
- Genie: Generative Interactive Environments
- StoryBench: A Multifaceted Benchmark for Continuous Story Visualization
- Matrix-game 2.0: An open-source, real-time, and streaming interactive world model
- ViMax: Agentic Video Generation
- Vid2World: Crafting Video Diffusion Models to Interactive World Models
- StreamDiT: Real-Time Streaming Text-to-Video Generation
- Trimming the Long-Tail of Visual World Modeling Evaluation
- Long-Horizon Embodied Decision-Making via Multimodal Memory Compression
- Co-Director: Agentic Generative Video Storytelling
- Automated Movie Generation via Multi-Agent CoT Planning
- MM-StoryAgent: Immersive Narrated Storybook Video Generation with a Multi-Agent Paradigm across Text, Image and Audio
- LongLive: Real-time Interactive Long Video Generation
- From Slow Bidirectional to Fast Autoregressive Video Diffusion Models
- WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
- VideoGen-of-Thought: Step-by-step generating multi-shot video with minimal manual intervention
- Where LLM Agents Fail and How They can Learn From Failures
- ViStoryBench: Comprehensive Benchmark Suite for Story Visualization
Related papers
- Loss Knows Best: Detecting Annotation Errors in Videos via Loss Trajectories
- AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories
- Benchmarking the Robustness of Foundation Models for Mammography under Domain Shift
- MambaX-Net: Dual-Input Mamba-Enhanced Cross-Attention Network for Longitudinal MRI Segmentation
- TeleOCR: Navigating Document Parsing Across Digital and Camera-Captured Documents
- A Survey on Efficient Vision-Language-Action Models