OATH: Object-Agnostic Tracking for Dexterous Hands, Enabling Rapid Physics-based Retargeting
cs.RO
Submitted: 2026-10-09
Updated: 2026-10-09
Comments: 8 pages, 7 figures, 3 tables. Project page: https://multiplylabs.github.io/oath/
Code: https://github.com/mujocolab/mjlab
License: http://creativecommons.org/licenses/by-sa/4.0/
The gist: Retargeting human demonstrations into dynamically feasible dexterous hand trajectories requires resolving complex contact physics, yet current methods either omit physical constraints or rely on
Abstract
Retargeting human demonstrations into dynamically feasible dexterous hand trajectories requires resolving complex contact physics, yet current methods either omit physical constraints or rely on computationally expensive sampling-based optimization in simulation. Reinforcement learning has previously been used to achieve planning and control through contact dynamics; however, standard policies require object-specific training and fail to generalize across arbitrary geometries. This work reframes physics-based retargeting as a residual learning problem, where we demonstrate that zero-shot generalization across objects relies on structured state representations. Specifically, formulating the observation space to include a localized contact-error signal guiding each robot link to its target coordinate on the object surface enables a single, unified residual policy to successfully grasp novel, unseen object geometries. Rolling out this policy in simulation on a kinematic reference trajectory yields a physics-based retargeter, OATH. Operating at 0.4 seconds of compute per second of reference, OATH achieves 2.4x faster-than-real-time performance and a 60-350x reduction in computational cost compared to sampling-based methods. The system recovers 58% of held-out and 54% of unseen-object DexYCB trajectories while maintaining a sub-2 cm tracking error.
Sources
- Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration
- A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation
- Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
- Predictive Sampling: Real-time Behaviour Synthesis with MuJoCo
- TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation
- Proximal Policy Optimization Algorithms
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