From Video to Vision: Learning Generalizable Humanoid Carrying from Human Motion
cs.RO
Submitted: 2026-10-10
Updated: 2026-10-10
Code: https://github.com/NVLabs/ProtoMotions
License: http://creativecommons.org/licenses/by/4.0/
The gist: Most existing approaches rely on video or motion-capture data for reinforcement learning (RL) training; however, all of these methods require an upper-level module to generate reference trajectories
Abstract
Most existing approaches rely on video or motion-capture data for reinforcement learning (RL) training; however, all of these methods require an upper-level module to generate reference trajectories in real time. In object carrying tasks, the humanoid can only lift objects from designated locations along the reference trajectory, resulting in poor spatial generalization. Moreover, existing policies can only be evaluated inside a motion-capture studio. To address these limitations, we propose MOVER, a multi-stage, Teacher-Assistant-Student, RL training framework for humanoid object carrying. We first collect data from videos and employ GENMO and GMR to retarget the video data, combining this with data augmentation techniques to generalize the data across objects of varying shapes and sizes. In the first stage, building upon the DeepMimic motion-training framework, we train the humanoid to transport objects from specified locations along designated trajectories. In the second stage, we relax the tracking of the reference motion and adjust the reward so that the humanoid learns to transport objects from different positions. In the third stage, we apply a Dagger-PPO distillation method to distill away the proprioceptive position observations and reference joint position of the humanoid. This allows the deployed policy to operate without relying on global position information from a motion-capture system; instead, the humanoid can directly perceive the object's pose from its onboard RGB-D camera to complete the carrying task. We design a series of simulation experiments to compare the success rates across stages (Stages 1 vs. 2) and before versus after distillation. We further transfer the policy to a real humanoid, successfully transporting objects at varying positions in a motion-capture-free setting.
Sources
- OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction
- Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation
- Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking
- Visual Imitation Enables Contextual Humanoid Control
- HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos
- FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation
- WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts
- ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills
- BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
- Proximal Policy Optimization Algorithms
- Asymmetric Actor Critic for Image-Based Robot Learning
- Long Short-term Memory RNN
Related papers
- FMT x: An Efficient and Asymptotically Optimal Extension of the Fast Marching Tree for Dynamic Replanning
- MPCFormer: A physics-informed data-driven approach for explainable socially-aware autonomous driving
- RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies
- ARC: A Reasoning Recipe for Robot Foundation Models
- HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodiments
- APT: Action Expert Pretraining Improves Instruction Generalization of Vision-Language-Action Policies