Mixing Regularization for Average-Reward Q-Learning and Q-Planning
cs.LG, cs.AI, math.OC, stat.ML
Submitted: 2026-10-10
Updated: 2026-10-10
Comments: 10 pages main body, 56 pages references and appendix, 8 figures. Under review
License: http://creativecommons.org/licenses/by/4.0/
The gist: The average-reward setting for reinforcement learning is challenging because its Bellman operator is known to contract in span only when the underlying Markov chain is mixing.
Terminology
Abstract
The average-reward setting for reinforcement learning is challenging because its Bellman operator is known to contract in span only when the underlying Markov chain is mixing. Whereas existing work typically assumes a contraction property, e.g., through environment mixing, we consider the setting where we are given a reward-agnostic m-step mixing policy, and we control the contraction and exploration properties of the learned policy by regularizing toward the mixing policy. We provide finite-time analysis of Q-learning algorithms that can be instantiated with multiple choices of regularization, with guarantees measured with respect to the regularized fixed point. Our framework exposes novel regularizer-dependent objects that control contraction, exploration, and operator bias. In the one-step setting, our rates match the best known rates for Q-iteration and synchronous Q-learning, and for m-step mixing we derive new rates. We also study Q-planning variants, and show that planning acts as time-localized learning, where the planning horizon H trades off the bias from the boundary value against the sample complexity. Finally, we present numerical studies validating the analysis: (i) knowledge of a strong mixing policy improves convergence and exploration, and its advantage increases with bottleneck severity and, (ii) our theory predicts the convergence and bias rankings of regularizers from the α-divergence family.
Sources
- From Set Convergence to Pointwise Convergence: Finite-Time Guarantees for Average-Reward Q-Learning with Adaptive Stepsizes
- Achieving $\varepsilon^{-2}$ Dependence for Average-Reward Q-Learning with a New Contraction Principle
- Sample Complexity of Average-Reward Q-Learning: From Single-agent to Federated Reinforcement Learning
- The Multiplicative Version of Azuma's Inequality, with an Application to Contention Analysis
- A unified view of entropy-regularized Markov decision processes
- On Convergence of Average-Reward Q-Learning in Weakly Communicating Markov Decision Processes
- Behavior Regularized Offline Reinforcement Learning
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