Imperfect Verifiers, Exact Targets: Inference-Time Scaling for Continuous Generation
cs.LG, stat.CO, stat.ML
Submitted: 2026-10-11
Updated: 2026-10-11
Comments: 74 pages
Code: https://github.com/KraitGit/CS_VGB
Project page: https://liuziwei7.github.io/projects/FaceAttributes.html
License: http://creativecommons.org/licenses/by/4.0/
The gist: Verifier-guided inference-time scaling uses additional computation to score intermediate states and steer generation toward better outputs.
Terminology
Abstract
Verifier-guided inference-time scaling uses additional computation to score intermediate states and steer generation toward better outputs. However, imperfect intermediate verifiers can distort sampling, and repeated refinement alone does not ensure recovery of the desired reward-tilted distribution. We introduce Continuous-State Verifier-Guided Backtracking (CS-VGB), an inference-time scaling method for sampling from reward-tilted distributions with continuous generative models through repeated denoising and renoising. With correctly paired denoising and renoising transitions, the stationary distribution of CS-VGB at the clean checkpoint equals the desired reward-tilted target, even when intermediate verifiers are inaccurate. Under stated regularity conditions, CS-VGB converges exponentially to the target despite verifier error, and the expected number of updates needed to reach a clean sample grows only linearly with the number of checkpoints. In analytically tractable settings, we empirically demonstrate that CS-VGB recovers the desired reward-tilted distribution despite verifier error, whereas the compared verifier-based sampling methods fail to recover the target under the same verifier errors. We also instantiate the framework with diffusion models and one-step stochastic posterior maps. Across prompt-guided ImageNet generation, facial-attribute generation on CelebA, and multi-robot planning, recurrent CS-VGB search improves reward and task success as inference budgets grow, with image-generation rewards continuing beyond the observed plateaus of denoising-only baselines.
Sources
- Qwen2.5-VL Technical Report
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- Diamond Maps: Efficient Reward Alignment via Stochastic Flow Maps
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- Effective Test-Time Scaling of Discrete Diffusion through Iterative Refinement
- Strong Stochastic Flow Maps
- Meta Flow Maps enable scalable reward alignment
- Test-time scaling of diffusions with flow maps
- Human Preference Score v2: A Solid Benchmark for Evaluating Human Preferences of Text-to-Image Synthesis
- Training-Free Adaptation of Diffusion Models via Doob's $h$-Transform
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