Learning Safety-Constrained Whole-Body Loco-Manipulation for Lunar Surface Operations
cs.RO
Submitted: 2026-10-11
Updated: 2026-10-11
Comments: 22 pages. Currently under review in a Elsevier scientific journal
License: http://creativecommons.org/licenses/by/4.0/
The gist: Robotic systems for lunar surface operations must act autonomously and preserve their own integrity in an environment where failures are unrecoverable and continuous supervision is impossible.
Abstract
Robotic systems for lunar surface operations must act autonomously and preserve their own integrity in an environment where failures are unrecoverable and continuous supervision is impossible. This paper presents a Constrained Reinforcement Learning framework for quadrupedal mobile manipulators that learns a single whole-body policy for tracking a 6D end-effector pose specified in task space, with operational limits enforced during learning through a constrained learning mechanism. We introduce a reward formulation in which the transition between locomotion and manipulation emerges from the reward geometry rather than from an explicit gating mechanism, a stability term derived from the Gravito-Inertial Inclination Margin and motivated by the reduced-gravity dynamics of the lunar surface, and a design rule for reward regularization that follows from the multiplicative structure of the termination-based objective. The framework is evaluated in a lunar-analog simulation spanning three terrain morphologies at five difficulty levels under lunar gravity, with regolith contact properties calibrated to the JSC-1a simulant and varied from loose to dense. The learned policy attains mean position and orientation errors of 3.22 cm and 6.83 deg. under nominal conditions, retains this precision across regolith densities and over the operationally representative range of terrain difficulty, and reduces soft-constraint violation time by up to an order of magnitude relative to an unconstrained baseline while incurring no hard-constraint violations.
Sources
- Robust Ladder Climbing with a Quadrupedal Robot
- Solving Rubik's Cube with a Robot Hand
- Advanced Skills by Learning Locomotion and Local Navigation End-to-End
- Whole-body End-Effector Pose Tracking
- Dynamic object goal pushing with mobile manipulators through model-free constrained reinforcement learning
- Proximal Policy Optimization Algorithms
- Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
- Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)
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