Totem: Object-Centric 3D Memory for World-Consistent Video Generation
cs.CV
Submitted: 2026-10-11
Updated: 2026-10-11
Comments: 18 pages, 8 figures, including supplementary material
License: http://creativecommons.org/licenses/by/4.0/
The gist: Generating coherent videos grounded in a unified underlying world remains a major challenge, particularly under large viewpoint changes, where existing methods often struggle to maintain stable
Abstract
Generating coherent videos grounded in a unified underlying world remains a major challenge, particularly under large viewpoint changes, where existing methods often struggle to maintain stable representations of individual objects. To this end, we introduce Totem, an object-centric 3D memory framework for world-consistent video generation. Totem first represents each selected object as a persistent 3D memory aligned to a shared world frame, assigning it a dedicated state. Based on these memories, we design a dual-stream 3D conditioning architecture that combines object memories with scene geometry for target-view synthesis. Moreover, these object memories constrain the model's attention with 3D structural information, thereby preserving object surfaces and relative spatial layouts. Extensive experiments on world-generation and object-centric benchmarks demonstrate that Totem generates videos depicting a more object-consistent 3D world under challenging camera trajectories, while supporting versatile applications.
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