Learn from Move: the Next Step for GUI Agents
cs.LG, cs.CL
Submitted: 2026-10-12
Updated: 2026-10-12
Comments: 25 pages, 5 figures. Code: https://github.com/ti-mm/LearnFromMove ; Benchmark and training data: https://huggingface.co/datasets/OpenMOSS-Team/LatentGUIWorld
Code: https://github.com/ti-mm/LearnFromMove
License: http://creativecommons.org/licenses/by/4.0/
The gist: Existing benchmarks for GUI agents primarily focus on increasing task difficulty by extending task horizons.
Abstract
Existing benchmarks for GUI agents primarily focus on increasing task difficulty by extending task horizons. Besides, enabling agents to explore unfamiliar environments and successfully complete tasks within them is also a critical yet challenging problem. We introduce LatentGUIWorld, a benchmark of six tasks in three matched pairs organized by the evidence needed for control: I 0 uses prior knowledge and available observations, I 1 requires interaction that directly reveals hidden semantics, and I 2 identifies dynamics from action-response relationships. Frontier models struggle especially on I 2 tasks. We introduce MOVE, which separates movement from button events and exposes intermediate visual feedback, together with demonstrations of iterative exploration and control. Ablations show that both action granularity and multi-step demonstrations improve performance. After SFT, LatentLearner-9B achieves 50.0% overall success on LatentGUIWorld, comparable to several frontier models. Joint RL further raises egocentric Drag and Ten-Choice success to 92.0% and 75.3%. Behavioral analysis reveals multi-step exploration. In egocentric Drag, RL increases Pearson correlation between error-normalized commands and ideal gain compensation from 0.610 to 0.803. Together, these behaviors show that models learn to explore through interaction and adapt their control to environment dynamics. The same format improves GUI grounding after RL, reaching 67.37% mean accuracy across five benchmarks versus 66.72% for conventional RL.
Sources
- OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks
- GUI vs. CLI: Execution Bottlenecks in Screen-Only and Skill-Mediated Computer-Use Agents
- MobileBench-OL: A Comprehensive Chinese Benchmark for Evaluating Mobile GUI Agents in Real-World Environment
- ChartAct: A Benchmark for Dynamic Chart Understanding
- CAP: A Scalable Benchmark for Evaluating Cross-Site Browser Agents with Complex Actions and Perception
- Benchmarking and Improving GUI Agents in High-Dynamic Environments
- GUI Knowledge Bench: Revealing the Knowledge Gap of VLMs in GUI Tasks
- EvoGUI: An Evolution-Aware Benchmark for GUI State-Transition Understanding
- Qwen3-VL Technical Report
- Qwen-CUA: Native Computer Use for (almost) Everything
- ScreenSearch: Uncertainty-Aware OS Exploration
- Mobile-Agent-v3.5: Multi-platform Fundamental GUI Agents
- UI-TARS: Pioneering Automated GUI Interaction with Native Agents
- Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation
- EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experience
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