DexNinja: Learning Robust Dexterous Cutting Policy with a Real-to-Sim-to-Real Data Engine
cs.RO, cs.CV
Submitted: 2026-10-12
Updated: 2026-10-12
Project page: https://dex-ninja.github.io
License: http://creativecommons.org/licenses/by/4.0/
The gist: Cutting a piece of food looks effortless in human hands.
Abstract
Cutting a piece of food looks effortless in human hands. For a robot, however, every cut is a high-contact interaction with a deformable, elasto-plastic object whose behavior changes with pose, contact mode, and cutting stage. Collecting real-world data is expensive and wasteful: each trial typically contaminates or damages the food, so obtaining scalable real world data for dexterous cutting is expensive and difficult. Simulation is an appealing alternative, but a large sim-to-real gap exists in both physics and perception. This gap is especially severe for topology-changing interactions like cutting, where small errors in contact, friction, or material and elasticity responses quickly compound. We propose DexNinja, a real2sim2real framework that turns a handful of real demonstrations into a dense and realistic training distribution. DexNinja (i) reconstructs object instances from real captures, (ii) randomizes physically meaningful parameters under category-level constraints, and (iii) produces augmented dexterous manipulation episodes using a custom differentiable simulator that couples robot dynamics, tactile contact, and deformable cutting. We evaluate DexNinja on a dexterous food-slicing task and show that (1) with tens of real demonstrations and hundreds of augmented simulator data, the success rate could reach more than 60%. (2) the augmented data consistently improves success rates when only using real data with more than 20% via sim-to-real, and (3) the resulting policies generalize to out-of-distribution objects with varying shapes and sizes.
Sources
- OpenVLA: An Open-Source Vision-Language-Action Model
- $\pi_{0.5}$: a Vision-Language-Action Model with Open-World Generalization
- $\pi^{*}_{0.6}$: a VLA That Learns From Experience
- DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation
- MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations
- DemoGen: Synthetic Demonstration Generation for Data-Efficient Visuomotor Policy Learning
- R2RGEN: Real-to-Real 3D Data Generation for Spatially Generalized Manipulation
- Real2Render2Real: Scaling Robot Data Without Dynamics Simulation or Robot Hardware
- PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation
- SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
- Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding
- GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping
- GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation
- Accelerated Policy Learning with Parallel Differentiable Simulation
- Learning to Imitate Object Interactions from Internet Videos
- Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation
- DaXBench: Benchmarking Deformable Object Manipulation with Differentiable Physics
- R3M: A Universal Visual Representation for Robot Manipulation
- Flow as the Cross-Domain Manipulation Interface
- VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training
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