IsoVRBench: Video Reward Modeling Without Human Feedback
cs.AI, cs.CV
Submitted: 2026-10-12
Updated: 2026-10-12
Comments: 20 pages, 18 tables, 6 figures
Code: https://github.com/stellalisy/IsoVRBench
License: http://creativecommons.org/licenses/by/4.0/
The gist: Video reward models are trained and evaluated on human preferences between videos that often differ simultaneously on properties such as prompt alignment, visual fidelity, motion, and generator
Abstract
Video reward models are trained and evaluated on human preferences between videos that often differ simultaneously on properties such as prompt alignment, visual fidelity, motion, and generator identity. As a result, aggregate accuracy does not reveal which video properties a reward model can reliably distinguish. We construct preference pairs by controlled interventions that change one property of a generated video while holding the rest fixed. The resulting pairs, by construction, provide preferences for how the videos differ along a specific dimension, without requiring any human annotation. We propose IsoVRBench, a video generation reward modeling benchmark of 8,000 such pairs across eight interventions, and show that state-of-the-art models separate broad quality differences between generators but miss important features such as temporal order. The best reward model reaches only 60.8% on reordered frames against 100% for humans, and rankings on existing benchmarks do not predict this failure. Using the synthetic isolated intervation pairs as training data leads to 1) IsoVRM, a reward model outperforming its counterpart trained with a larger human labeled preference dataset by 3.8 points on VBench-2.0, 2) IsoWan, the video generator post-trained with IsoVRM, outperforming its human-data counterpart in human preferences, and 3) gains that stack when combined with human data. Because intervention pairs are automatically generated rather than collected, the benchmark and training data can be easily extended as generators evolve.
Sources
- Qwen3-VL Technical Report
- TemporalBench: Benchmarking Fine-grained Temporal Understanding for Multimodal Video Models
- MLLM-as-a-Judge: Assessing Multimodal LLM-as-a-Judge with Vision-Language Benchmark
- Shortcut Learning in Deep Neural Networks
- The Delta Learning Hypothesis: Preference Tuning on Weak Data can Yield Strong Gains
- Annotation Artifacts in Natural Language Inference Data
- VideoScore: Building Automatic Metrics to Simulate Fine-grained Human Feedback for Video Generation
- VideoScore2: Think before You Score in Generative Video Evaluation
- VBench: Comprehensive Benchmark Suite for Video Generative Models
- Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation
- Unsupervised Representation Learning by Sorting Sequences
- GenAI-Bench: Evaluating and Improving Compositional Text-to-Visual Generation
- ALFA: Aligning LLMs to Ask Good Questions A Case Study in Clinical Reasoning
- PrefPalette: Personalized Preference Modeling with Latent Attributes
- Flow-GRPO: Training Flow Matching Models via Online RL
- Improving Video Generation with Human Feedback
- EvalCrafter: Benchmarking and Evaluating Large Video Generation Models
- TempCompass: Do Video LLMs Really Understand Videos?
- Shuffle and Learn: Unsupervised Learning using Temporal Order Verification
- Direct Preference Optimization: Your Language Model is Secretly a Reward Model
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