What Makes a Latent Space Shared? Direct and Recoverable Compatibility in Motion VAEs
cs.AI, cs.CV
Submitted: 2026-10-12
Updated: 2026-10-12
License: http://creativecommons.org/licenses/by/4.0/
The gist: A shared latent space is often assumed to make representations from different schemas directly interchangeable, yet sharing parameters, dimensionality, or a prior does not determine how corresponding
Terminology
Abstract
A shared latent space is often assumed to make representations from different schemas directly interchangeable, yet sharing parameters, dimensionality, or a prior does not determine how corresponding instances are expressed in latent coordinates. We show that this assumption conflates recoverable correspondence, direct compatibility, and decoder reuse. In a controlled multi-schema motion VAE on HumanML3D, even identical inputs yield only 5.9 -- 17.7% raw Recall@1 and 0.221 -- 0.484 paired-token cosine, despite correspondence being almost perfectly recoverable after linear calibration. Cycle consistency strengthens recoverability but still leaves direct retrieval and token agreement near zero. In contrast, only 64 paired clips raise raw Recall@1 to 88.4 -- 90.3% and token cosine to approximately 0.82, making most post-hoc alignment unnecessary, although crossed decoding remains substantially worse than native reconstruction. We further find that reducing measured marginal discrepancy does not imply schema invariance. These results show that a shared backbone or prior does not ensure directly compatible latent coordinates, while limited paired correspondence can substantially improve direct compatibility in the tested setting.
Sources
- Multi-Way Representation Alignment
- Bridging Functional and Representational Similarity via Usable Information
- CycleGAN, a Master of Steganography
- Representation Learning with Contrastive Predictive Coding
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