World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models
cs.CV, cs.AI, cs.MM
Submitted: 2026-10-12
Updated: 2026-10-12
Comments: Project Page: https://adreamwu.github.io/World-T3/
Project page: https://adreamwu.github.io/World-T3
License: http://creativecommons.org/licenses/by/4.0/
The gist: Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on visual memory: the previously observed world must
Terminology
Abstract
Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on visual memory: the previously observed world must remain consistent as the model continues to generate. Existing autoregressive approaches often implicitly rely on the generative model itself to retain such information, leading to spatial memory decay beyond the active context. We introduce World-T3, a camera-controlled video world model with a test-time training memory that consolidates past observations into dedicated model parameters. To robustly update this memory, we propose a recursive least-squares rule that incrementally absorbs novel visual features via online pose-keyed memory updates. Our TTT memory reads out previously observed scene features from the fast-weight state by camera pose, enabling consistent generation with constant storage and per-step computation regardless of rollout length. To facilitate real-time interactive generation with this robust memory, we further distill the autoregressive model into a few-step generator via dual-teacher distribution matching. On a long-horizon revisit benchmark, World-T3 raises revisit PSNR from 13.52 to 18.31 dB and reduces absolute rotation error from 3.344 to 1.075 relative to the strongest baseline on both metrics, while sustaining 20.6 FPS at 1280 x 704 on a single NVIDIA B200 GPU.
Sources
- ATLAS: Learning to Optimally Memorize the Context at Test Time
- Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation
- Context Forcing: Consistent Autoregressive Video Generation with Long Context
- cuDNN: Efficient Primitives for Deep Learning
- WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
- CameraCtrl: Enabling Camera Control for Text-to-Video Generation
- DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Models
- RoboTTT: Context Scaling for Robot Policies
- MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens
- Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention
- LoopNav: Benchmarking Spatial Consistency in World Models
- Spatial-TTT: Streaming Visual-based Spatial Intelligence with Test-Time Training
- Current World Models Lack a Persistent State Core
- Lyra 2.0: Explorable Generative 3D Worlds
- Consistency Models
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
- Learning to (Learn at Test Time): RNNs with Expressive Hidden States
- AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
- DreamX-World 1.0: A General-Purpose Interactive World Model
- Advancing Open-source World Models
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