PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting
cs.CV
Submitted: 2026-10-13
Updated: 2026-10-13
Project page: https://tingtingpius.github.io/PUGS
License: http://creativecommons.org/licenses/by/4.0/
The gist: Dynamic 3D Gaussian Splatting (3DGS) provides an efficient framework for dynamic scene reconstruction.
Terminology
Abstract
Dynamic 3D Gaussian Splatting (3DGS) provides an efficient framework for dynamic scene reconstruction. Most existing approaches model scene dynamics with deterministic deformation fields, assuming each Gaussian follows a distinct geometric trajectory over time. This assumption breaks down underwater, where light scattering, refraction, marine snow and low visibility create substantial physical ambiguity in captured images. We present PUGS, a physics-guided uncertainty model for underwater dynamic 3DGS. PUGS learns inherent uncertainty induced by underwater image formation and leverages it as a physical signal for dynamic scene modeling. Rather than estimating a single deterministic displacement, it parameterizes each Gaussian's motion as a probability distribution with expected deformation and physical uncertainty. We adopt stochastic deformation optimization to sample Gaussian trajectories via local reparameterization, exploring multiple physically plausible solutions during training. We further propose uncertainty stochastic annealing and a dual-path self-consistency distillation objective, converting stochastic exploration to deterministic reconstruction while preserving temporal coherence. Extensive experiments on underwater dynamic datasets and physics-aware benchmarks demonstrate superior rendering quality, temporal consistency and reconstruction robustness. Our method achieves 1.16 dB PSNR gain over the strongest baseline on UVEB and 3.99 dB on DRUVA.
Sources
- Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation
- Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field
- RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction
- Efficient multi-view training for 3D Gaussian Splatting
- From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes
Related papers
- Loss Knows Best: Detecting Annotation Errors in Videos via Loss Trajectories
- AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories
- Benchmarking the Robustness of Foundation Models for Mammography under Domain Shift
- MambaX-Net: Dual-Input Mamba-Enhanced Cross-Attention Network for Longitudinal MRI Segmentation
- TeleOCR: Navigating Document Parsing Across Digital and Camera-Captured Documents
- A Survey on Efficient Vision-Language-Action Models