LongForcing: Scaling Temporal Manifold Matching for Long-Horizon World Rollout
cs.CV
Submitted: 2026-10-13
Updated: 2026-10-13
Code: https://github.com/Fantasy-AMAP/LongForcing
License: http://creativecommons.org/licenses/by/4.0/
The gist: Autoregressive video diffusion models have emerged as a foundation for long-horizon world rollout.
Abstract
Autoregressive video diffusion models have emerged as a foundation for long-horizon world rollout. However, when extended far beyond their training windows, these models suffer from progressive drift: visual quality deteriorates, motion becomes inconsistent, and object identity gradually collapses as generated frames are recursively reused as context. We study a supervision-horizon gap: short-horizon distillation leaves later rollout states without direct supervision. We show that matching short-window marginals need not determine long-horizon behavior, while longer on-policy trajectories expose delayed failures to training. This motivates temporal manifold matching at scale for long-horizon world models. Building on this insight, we introduce LongForcing, a distillation approach that scales teacher supervision to long student self-rollouts. LongForcing preserves the short-horizon teacher-forcing and causal ODE-distillation stages, while replacing the realscore teacher in the final distribution-matching stage with an extended-horizon bidirectional teacher. The long-horizon teacher supervises extended student self-rollouts using the standard distribution-matching formulation, without modifying the student architecture or increasing inference cost. We evaluate LongForcing on text-to-video generation and interactive action-conditioned world models, achieving a VBench Quality score of 85.52 and improving WorldRoamBench 60s action score by 23.9 points in first-person ablations. Qualitative stress tests further sample interactive rollouts up to 24 hours, far beyond the training horizon. These results suggest that scaling supervision along the temporal axis is a practical step toward long-horizon world models. The project website and code are at https://github.com/Fantasy-AMAP/LongForcing.
Sources
- Matrix-Game: Interactive World Foundation Model
- Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation
- Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion
- GODIVA: Generating Open-DomaIn Videos from nAtural Descriptions
- VideoGPT: Video Generation using VQ-VAE and Transformers
- MAGI-1: Autoregressive Video Generation at Scale
- Helios: Real Real-Time Long Video Generation Model
- Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
- WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
- Wan: Open and Advanced Large-Scale Video Generative Models
- Advancing Open-source World Models
- Infinite Worlds with Versatile Interactions
- ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
- LTX-Video: Realtime Video Latent Diffusion
- SkyReels-V2: Infinite-length Film Generative Model
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