EmbodiedEvo: Self-Evolving Coding Agent For Physical Intelligence
cs.RO
Submitted: 2026-10-13
Updated: 2026-10-14
Code: https://github.com/RoboProbe/RoboProbe
Project page: https://lab.einsia.ai/embodiedevo
License: http://creativecommons.org/licenses/by/4.0/
The gist: Coding agents can construct executable programs and revise them through feedback, offering a foundation for embodied control without target-task fine-tuning.
Abstract
Coding agents can construct executable programs and revise them through feedback, offering a foundation for embodied control without target-task fine-tuning. Through a programmatic robot interface, the agent observes the scene, executes control programs, and adapts them to the resulting physical state, serving as the closed-loop policy. However, this within-episode adaptation does not automatically preserve experience across scenes. Our trajectory analysis shows that agents spend interaction and inference budgets establishing effective operations and identifying their preconditions, while fresh agents cannot reuse these discoveries. This motivates EmbodiedEvo, a self-evolving coding agent that distills physical feedback into reusable code Skills and diagnostic Lessons. Experience is acquired on one Playground scene per task, then frozen for independent agents in unseen scenes, without updating model weights. On RoboDojo-Sim, EmbodiedEvo achieves an average score of 44.48 and a success rate of 37.82%, surpassing all officially verified results. Paired tests show the largest gains on memory-dependent tasks and successful reuse of coordinated procedures, while fine contact control remains difficult. Experience from stronger models also improves weaker executors: Astra's experience raises Sol and Luna's success rates by 8.86 and 5.50 percentage points over no experience. Compared with raw interaction history, Skills and Lessons achieve comparable task performance at 53.0% lower execution cost.
Sources
- CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation
- Code as Policies: Language Model Programs for Embodied Control
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- $\pi_{0.5}$: a Vision-Language-Action Model with Open-World Generalization
- $\pi^{*}_{0.6}$: a VLA That Learns From Experience
- World Action Models are Zero-shot Policies
- Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning
- Do As I Can, Not As I Say: Grounding Language in Robotic Affordances
- Inner Monologue: Embodied Reasoning through Planning with Language Models
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- Hi Robot: Open-Ended Instruction Following with Hierarchical Vision-Language-Action Models
- Language Models as Zero-Shot Trajectory Generators
- Agent as Policy for Robotic Manipulation
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