VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting
cs.CV, cs.GR
Submitted: 2026-10-14
Updated: 2026-10-14
Comments: 10 pages, 5 figures, 3 tables. Published at WSCG 2026
Journal ref: WSCG 2026, Computer Science Research Notes (CSRN) Vol. 3601, pp. 131-140
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
Sources
- GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
- BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
- DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading
- Reflective Gaussian Splatting
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